Sunday, 24 October 2010

Mobile Monday

More games, more diversity! This week's edition of Mobile Monday has you chasing UFOs, competing in popularity contests, and listening to bad poetry from pigs wearing armor. We dare you to claim you're bored!



The Manhole: Masterpiece Edition - Another release from Myst creator Cyan Worlds, The Manhole was first released back in 1988 on a set of floppy disks as a point and click adventure game for kids. Now, a quick iPhone download and anyone can enjoy the remade adventure game, complete with quirky voice acting and plenty of things to experience. Just like Myst, tap on things you want to interact with, and move from screen to screen by tapping passageways. Interestingly, The Manhole has no ending. The object is to simply walk around and explore, and you'll have an amazing time doing just that!



Go Native! - A quiz game that's not about being right, it's about being popular! Played online with random people, Go Native! puts you in a race to meet Princess Mango. She only meets with the best of the best, so in order to be a winner, you need to choose the most popular answer for each round. Expect questions like "Which is most fun to watch someone playing: air guitar, air harmonica, air drums, air tambourine?" and "My favorite kind of bubbles are: thought bubbles, popped bubbles, economic bubbles, soap bubbles". The answers aren't always what you think, so making it to the end is sometimes as much luck as it is skill, but it's a great, unusual kind of quiz game that's fun to play now and again.



UFO on Tape - This one wins points for being a crazy idea. UFO on Tape is a very simple game of reflexes. You're driving along when suddenly your pals spot a UFO in the distance. Naturally you whip out the camera and get it on tape, but between the vibrating car and the bumpy road, you're having a tough time getting a still picture. Move the iPhone and try to keep the UFO on camera as long as you can. Great practice for when this happens to you in real life!



NOTE: Games listed may not be available outside of North America. Prices are subject to change and are therefore unlisted. Please see the individual game pages for purchasing info.






Winter Voices: Avalanche

Winter Voices: Avalanche is a quiet, slow-paced, and very different kind of tactical role playing game. You play a young girl living in a snowy village whose father has just passed away. Dealing with the emotions that follow is difficult, and the mysteries surrounding her father's past makes it even more challenging. Avalanche is the first in a series of episodes telling the story of Winter Voices, and if you're looking for a game that's heavy on emotion, character, and storytelling, this one won't disappoint.



The game begins as many role playing games do: choosing your character, including picking a portrait, profession, and adjusting your stats. You won't find the usual "strength, intelligence, wisdom, etc." in Winter Voices, though. Instead, traits such as Memory, Will Power, and Perspicacity are available, each representing a portion of the main character's emotional makeup while simultaneously serving as the mathematical basis for the role playing part of the game.



Winter Voices is very text-heavy, and you'll spend plenty of time walking back and forth talking to people and navigating conversation trees one choice at a time. The dialogue options available to you are based on different attitudes a grieving person might adopt at a time like this one, ranging from mournful to angry, teary-eyed and even sarcastic. You gain experience from talking to people, so even if you, yourself, aren't feeling chatty, you'll find a reason to begin conversations.



Perhaps the most interesting part of Winter Voices is the combat system. Most games give you a weapon to hit things with. In Winter Voices, though, your only weapons are "spells", and even those spells aren't spells in the conventional sense. Each time you enter a battle, you're facing off against your own inner emotions. Enemies are representations of different feelings or nagging thoughts inside your head (Shadow of Doubt, Insistent Memory, etc.), and doing battle with them is a symbolic way to move forward. You'll use skills like Betrayal, which causes you to deny your own personality in favor of a better one, thus preventing far away enemies from damaging you, or Courage, which increases your energy points for a few turns. The spell list goes on and on, as evidenced by a portion of the snowflake-shaped skill tree pictured below. All of this fits perfectly with the game's somber storyline, and it's the perfect way to tie in gameplay with plot.



Analysis: Winter Voices: Avalanche is a very unusual experience, and Beyond the Pillars is bravely trying something different with an established genre. The team was obviously going for story and atmosphere over gameplay, and the sense of lethargy that pervades the game is sometimes overbearing to the point that you feel a bit down yourself. Mix that in with slow battles, a grieving main character, and emotional reminders in every screen, and you've got a game you really can't take lightly.



The game's music and visuals are beautiful, there's no other way to describe them. Everything feels calm and cold. Not a peaceful and happy calm and cold, but an anticipatory sort of feeling where mystery is abound. The atmosphere is expertly set to suit both the gameplay and the story, and you'll find the writing is equally poetic and mysterious.



Even though Winter Voices provides a great interactive experience, it's not quite perfect. You'll find the combat is painfully sluggish at times, and waiting for enemy animations to complete is a bit boring. In fact, the whole of the game seems to move a little slow, something that fits well with the story, but when you're out and about exploring the countryside, you don't want to wait 30 seconds while your character walks across the screen. The writing, while vivid and poetic in nature, can border on pretentious at times, but I never felt it was too over the top.



Winter Voices: Avalanche provides a unique role playing experience with a great presentation and storytelling that will really engage you. The gameplay shortcomings will hopefully be tended to in future episodes, but as it stands, Avalanche is a great experience for the right kind of player. It's not a cheery game, so if a bit of moody storytelling is what you're looking for, Winter Voices will do the trick.



Windows:

Order the full version



Mac OS X:

Order the full version






Time Mysteries: Inheritance

Windows:

Download the demo

Order the full version



Mac OS X:

Download the demo

Order the full version






Saturday, 23 October 2010

Campfire Legends: The Babysitter

Ready for a creepy new adventure game? Then maybe you should point-and-click the lights out (ba-dum-tsh!) and give this a try. Campfire Legends: The Babysitter, a point-and-click horror adventure, is a new spin on the classic urban legend every teenage girl has probably heard at least once. Looking to pick up a bit of extra cash, as well as a recommendation from her Dean for medical school, Lisa agrees to babysit his twin daughters one night. Naturally the Laws of Scary Stories dictate this particular family must live in a suitably spooky old house frequently backlit by lightning flashes, but Lisa isn't afraid. Probably thinks her enormous purple plastic bracelets and high-tech portable cassette player will protect her. Ah, the 80's!



The twins don't seem to want her around. At least, Libby doesn't, whose rare skin condition has left her sullen and unfriendly. When strange things happening, Lisa starts to get impatient with the girls... even though Maggie insists everything is the work of Libby's imaginary friend, Nate, who lives in the closet. Kids today, amirite? As Lisa, you'll explore the old house, tracking down objects needed to complete puzzles, and doing important babysitter duties, like making hot chocolate for the twins, assuming the deep, angry male voice on the phone ordering you out of the house is a six-year-old girl playing a prank, and not informing the lady of the house about the figure you saw in the upstairs window before she leaves. Atta girl, Lisa. It's always important to provide a good role model for young girls who might someday want to be knocked unconscious by a madman.



Unlike most hidden-object games, the only items you'll ever be required to look for are items you actually need. The game will tell you what items you need for a specific task, and you'll have to track them down.The hint system comes in the form of fireflies that can be found scattered everywhere; each one is worth one hint, and since you need three of them to skip a puzzle, you'll want to keep your eyes peeled for them. (Up to five can be carried.) Their location in each room is random, so don't assume that just because one isn't in the last place you saw it doesn't mean it's missing.



Analysis: Having been an enormous fan of The Hookman, the first game in the Campfire Legends series, I can't tell you how happy I was to discover that not only was the series being continued, it was being held to the same high standards. The game is visually impressive and generally very well acted, if it tends to rely a bit too much on excessively dramatic music. Playing The Babysitter is a lot like playing a 1980's B horror movie, minus a montage of the heroine trying on silly hats. It's fun, it's campy, and even scary. Of course, the potential problem with that is that there are quite a lot of jump scares in this game, particularly towards the end, so you might want to think twice about playing this one if you hate things being thrown at your face while the music goes REEEEEEE!



The Babysitter doesn't just take a few steps to the left of its source material; it catches a plane to another part of the country and puts on a goofy disguise. The original story is probably a lot scarier, with its simple premise and ambiguity, but the game's plot is a lot more complex, and thus a lot more interesting. Things get weird very quickly, and finding out just what is going on is a great incentive to keep at it. Of course, the question remains whether you can forgive being forced to play a character who does all the stupid things you yell at people not to do in a movie. Don't go down the stairs, don't go down the stairs... "I think I'll go down the stairs!" YOU FOOL!



It's just unfortunate, then, that the latter half of the game winds up dragging its feet due to some tedious item collecting. You spend far too much time scouring the environment for tiny items, and more often than not, as soon as you finish with that one list, you're presented with another. Since items can be very small and very carefully hidden in dark areas, chances are you will wind up using hints. This wouldn't be that big of a deal, except the hint system isn't very helpful in tracking down those little items unless there's one in the room. Click on a firefly, and unless there's an object you need in your immediate vicinity, you'll probably waste a hint because the game will just vaguely point you towards another room, or just tell you that you should solve the puzzle.



While it lacks the tight gameplay design of its predecessor, The Hookman, Campfire Legends: The Babysitter, is still a beautifully made and highly enjoyable title that is well worth your time if you're looking for something fun and even a little scary as everyone's favourite BOOGA BOOGA holiday approaches. Which leaves us with only one thing left to say... THIS REVIEW IS COMING FROM INSIDE THE HOUSE!



Windows:

Download the demo

Order the full version



Mac OS X:

Not available.
Try Boot Camp or Parallels or CrossOver Games.






Still Life

Everybody says you shouldn't let your past control you, but what if you don't have a choice? In present-day Chicago, Victoria "Vic" McPherson is an FBI agent on the trail of a serial killer who has been growing more and more violent with each discovered victim. In 1920's Prague, her grandfather, Gustav, is a P.I. investigating the death and disappearances of a growing number of prostitutes. When she finds her grandfather's journal in the attic, Vic begins to notice some disturbing similarities between the case she's working now, and the string of murders her grandfather was working on nearly eighty years ago. But any similarities must be coincidence, or else the work of a copy-cat. After all, there's no possible way the killer could still be around all these decades later... is there? Still Life is a murder mystery in the form of an adventure game that, for all its ups and downs, is a lot of fun to play and has a great story at its core.



You play with the mouse, clicking to interact when the cursor changes, and clicking on the ground to move there. (You can actually double-click to run, although the boost of speed you get from it is negligible.) During conversation you can press the [spacebar] to skip through a block of text, or the left and right mouse buttons to ask questions. Right-clicking or pressing [ESC] will open the menu where you can use and view your inventory, journal, or save and load your game almost any time you want. Since you're rarely given specific directions, it's important to listen to what the characters tell you, or look around your environment for clues.



Be warned that since this game was made in olden times you cannot skip puzzles, and at least one lockpicking minigame may drive you absolutely insane, even with a guide. Ah, 2005. When puzzles were overcomplicated and gamers wept. In fact, while most of the puzzle-solving in Still Life revolves around standard adventure game use-this-item-here shenanigans, there are still quite a few surprisingly difficult ones.



As both Vic and her grandfather Gus, you'll explore two different locations and two different time periods. The gameplay shifts between them in chapters. Playing as Vic, you'll use high-tech forensic equipment to gather and analyze evidence, or chase down suspects in a 4x4. When Vic stops to read her grandfather's journal when she has the time, the perspective shifts to Gustav, who may have to resort to more "old fashioned" methods of investigation, but has a rather unusual ability that may come in handy as well. While technically the sequel to a game called Post Mortem that focuses on one of Gustav's earlier cases, the game is an independent story that doesn't need any background to be enjoyed.



This weekend only, get a 30-50% discount when you buy Still Life!


Analysis: One thing you can never accuse Still Life of is rushing anything. Even when you wish they would, in fact, since you'll do a lot of moving slowly from place to place talking to people at great length. Fortunately, when the story does start rolling along, what emerges is actually a really good mystery story with a lot of tension and genuinely creepy moments. Of course, you should probably suspect some cheesiness too, and plot points aren't always handled as smoothly as you might hope. The story also seems to assume you're reading Vic and Gustav's notes as they get updated; there's a lot of background information in there on various people that gives some much-needed perspective and insight into the relationships they share with the protagonists.



The thing is, the gameplay is far from bad, but most of the time you're lead around by the nose. If you can't figure out a puzzle, you just can't proceed until you do. There's no way to really mess anything up since you don't have any choice, and it's disappointing that your sole interaction in conversation is simply to click the mouse and prompt the next line of dialogue. If you can't choose what you say, why even bother involving us at all? And this might seem a small nitpick, but why does everyone in Prague speak flawless English with no accent at all? People with the least Anglo-American names you can come up with start commenting on Gus's non-existent American accent, and one woman speaks flawless French at one point for no reason despite never having only spoken English prior.



The tone kind of strikes an odd balance between an episode of whatever your favourite cop television drama is, and a vaguely Broken Sword-ish sense of humour. Actually, it's a bit like what you'd get if you kidnapped Dan Brown and forced him to write an episode of NCIS. Vic makes a great protagonist, despite a tendency to crack some legendarily corny jokes at inappropriate times. It's great to see a female lead that's well rounded instead of leaning towards either extreme; soft and shy, or unpleasantly sarcastic and aggressive. Plus, how can you not like an FBI agent who owns a pair of bunny slippers when she's not kicking in doors or chasing bad guys on rooftops?



One of the best things I can say about Still Life is that the more I played it, the more engrossed I became, until I was genuinely sorry to see it end. Despite some issues with pacing, some cheesy moments, and relatively unoriginal gameplay, it's bolstered by a wonderful cast, absolutely gorgeous environments, a satisfyingly creepy mystery, and top notch production values for its time. Sadly, there's not really any replay value to be had; after all, once you've uncovered a mystery, what's the point in following the same trail of clues to the same ending again? But while it lasts, Still Life is definitely worth a look for fans of old-school-ish adventure gaming with a taste for a good story.



Windows:

Order the full version



Mac OS X:

Not available.
Try Boot Camp or Parallels or CrossOver Games.






Friday, 22 October 2010

Weekend Download

What's the most entertaining household object you can think of? Did you say "wooden crate"? Or, perhaps, "magnet"? "Broom"? You probably did, and since you did, you are rewarded with games that use said entertaining objects to provide even more entertainment in a digital, computerized form.



Super Crate Box (Windows, 20MB, free) - Remember the days of standing in sticky-floored arcades pumping quarters into a machine that would allow you to keep playing a game so you could enter your initials on the high score board? Super Crate Box aims to recreate that feeling (the high score bit, not the sticky floors) with its own brand of high-action 2D arena... action! Your goal is to pick up enough crates to continue to the next level. Each crate gives you a different weapon, a weapon you need to use to keep the constantly-spawning enemies at bay. It's a simple mechanic that's masterfully done, as you can't hold on to better weapons because you need more crates to continue. Play it once, die, play it again, live a little longer, then keep doing it because it's so darn fun.



Magnesian (Windows, 350MB, free) - A heavy-hitting release from PineApple Fish Studios, Magnesian plays on the wiliest of the non-contact forces, magnetism! (Take THAT, gravity!) A 2D physics puzzle platform game with a 3D look, you are equipped with a gun that can fire both positive and negative beams of magnetic energy as well as a "switch" weapon that can reverse polarity of objects around you. Using the forces of repelling and attracting, work your way through some daunting puzzles that require both serious thinking and some quick reflexes. It's a rather quiet game on the surface, with very little to distract you from the pushing, pulling, and arrangement of magnetically-charged objects, but once you dig into the handful of levels, you'll appreciate being left alone to focus on the gameplay. You'll also appreciate box surfing. Seriously, why can't we do that in real life?!



Dustforce! (Windows, 29MB, demo) - A demo for a work-in-progress game by Hitbox Team that shows a ton of promise. Dustforce is a puzzle platformer that places strong emphasis on smooth, flowing acrobatics. Your broom-toting character sweeps up litter as he/she runs by. You can jump, dash, double jump, wall run, wall dash, and everything in-between, giving you a surprising amount of freedom and agility as you navigate the game's crowded levels. Sweeping things gives you points, but some blocks vanish after being swept, while still others give you a bonus jump. The controls take some time to get used to, but once you're in the groove, the game flows smoothly and you can pull off some great stunts. A very fluid game that will hopefully see a successful full release soon!



Mega Man 8-bit Deathmatch (Windows, 55MB, free) - Exactly as the name implies, MM8BD takes classic Mega Man characters, levels and music, places them all in an arena, and lets you duke it out in style. What the name doesn't imply is that the game is in 3D, very much like the early first person shooters out there. Gather weapons as icons on each stage, and pick up energy and weapon capsules to keep everything charged up. Then, well, shoot everything that you can see! Classic death match action, with plenty of nostalgic 8-bit visuals and music. Multiplayer and single player modes are both available.



Note: All games have been confirmed to run under Windows 7 and are virus-free. Mac users should try Boot Camp, Parallels, or CrossOver Games to play Windows titles, Linux users can use Wine. If you know of a great game we should feature, use the Submit link above to send it in!






Mystery Legends: The Phantom of the Opera

What would you do for the person you loved? What if you found out they didn't love you back? As the saying goes, there's a fine line between love and hate. Mystery Legends: The Phantom of the Opera is a hidden-object adventure that is a grim, creepy, adaptation of the classic story, and is an absolute blast. With top-notch production values and a heavy emphasis on story, this is the game every other title in the genre wishes it could be.



Christine was once a celebrated opera diva, but she hasn't performed in years. Her daughter Evelina is fascinated by her mother's stories of the stage... but she doesn't suspect that the past doesn't always stay in the past. When Evelina receives a letter from a stranger, she awakens to find herself in the crumbling remains of the very same Parisian Opera House from her mother's early career. How did she get there? Who is the mysterious voice that hisses at her from the shadows? And why does he seem so convinced that she betrayed him?



As Evelina, you'll search through the Opera House, looking for clues and trying to find a way out. In most cases, points of interest will sparkle to grab your attention, and the cursor will change if you move it over something that can be interacted with. Like most hidden-object titles, you'll search through scenes for items you need to solve puzzles. Move your cursor over an item on your list to see what the silhouette looks like, or click on the hint mirror when it's fully charged to reveal a random object. If you can't progress, try going back to places you've already visited; sometimes getting a new objective will unlock new hidden-object scenes, or draw your attention to a specific item that could now be of use. Although the puzzles do offer you the ability to skip them if you wait long enough, Evelina's journal keeps track of valuable clues you might be able to use to solve them.



Analysis: While we tend to see a lot of games with horror themes, most casual releases seem to shy away from making them serious about it. They try to lighten things up with corny dialogue or other humour. But while it's not what you would call outright scary, Phantom of the Opera takes the whole experience seriously, and sets out to engross you in the story and raise the hairs on the back of your neck. At its core, this is a story about what happens when love turns into obsession, and the desire to posses something no matter who you destroy in the process. The narrative is revealed in the notes Evelina finds laying around, and the flashbacks that are presented when the Phantom appears.



Phantom of the Opera is no slouch in its presentation, either. The environments are incredibly well designed, the art work is absolutely gorgeous, moody and full of dark, bruised purples and frosty blues that help complete the atmosphere. As you play, the Phantom rages at you unseen, alternately cursing you and insisting he can force you to love him. Not only is it unsettling, but combined with Evelina's comments as she explores, it makes the whole place feel much more alive and involving by keeping the protagonist and antagonist from becoming faceless, mute entities. The Opera House itself is a great setting, so fallen into decay that it almost seems like another world.



One of the only real downsides to the game is that you'll be doing a lot of footwork. The Opera House and the surrounding area is big, and while the map the game provides probably won't be necessary to find your way around, it can still be frustrating to slog your way back and forth just to use one item, or to resort to poking your head in all the rooms to see if anything's changed. The rest of the game is also so moody that the cluttering of random, unrelated items in the hidden-objects scene, while admittedly a staple of the genre, feels out of place. Aiiieeeee, the Phantom! I must search this graveyard for a hamster, a bulldog, and a parasol, post-haste!



Fortunately, on a technical scale the hidden-object scenes are generally quite well done, and aren't just challenging because the hint button takes so long to recharge. Some of the objects are a bit more obscure than what you might be used to, ranging from specific Egyptian deities to uncommon plants to pieces of musical instruments... and prepared Absinthe. (Trust me, all the sugar in the world won't fix that stuff.) The puzzles you'll encounter are likewise solid, requiring you to both fire up the old gray matter as well as be observant. It's always nice when a game treats you like you're capable of knowing more than which way to put your pants on in the morning.



Visually stunning and engrossing, Mystery Legends: Phantom of the Opera, is one of the best games I've played in a long time, regardless of genre. The ending is a little unsatisfying considering all the build up, and definitely leaves the doors wide open for a sequel. For most players, the game will probably clock in at around four to five hours, more if you take your time; it's a respectable length, but you'll probably wind up wishing there was more to it, if only because it's so well done. At the very least you should check out the demo. You'll be glad you did.



Currently, only the Collector's Edition of Mystery Legends: The Phantom of the Opera is available. It includes a built-in strategy guide, a soundtrack, a bonus chapter, and a digital version of the original Phantom of the Opera book. The standard edition will be available in a few weeks.



Windows:

Download the demo

Order the full version



Mac OS X:

Download the demo

Order the full version